Upper West Side Build Out Analysis (2012): Provided an analysis of the impact on future development of the recently adopted Riverside – West End Avenue Historic Extension and the existing historic districts between Broadway and Riverside Drive and West 70th Street to West 109th Street.
East 125th St. NY, NY (2008): Used Radiance software (the sum of the energy from daylight sunlight and reflected light) for the first time in an EIS for the NYC Economic Development Corporation to analyze the environmental quality of public, private, and publicly open spaces and buildings.
Kona, HI (2007): Developed and employed the data and maps, realtime visualization, GIS, scenario planning in conjunction with a methodology for public involvement and decision making for the Kona Region Comprehensive Plan with Gianni Longo.
Houston, TX (2003): A "just-in-time" planning system to both track and promote change along the Main St. Corridor light rail.
CommunityViz (2002): The first integrated digital scenario planning and design software built on a GIS database with a real-time immersive 3D visual simulations tied to the database and scenarios.
NYC Zoning Resolution (1994): Initial project to use digital real-time simulation and collaborative decision-making to develop NYC Zoning Resolution's Tower-on-a-Base zoning regulations with representatives of the affected Community Boards, Real Estate Board, and the Department of City Planning.
Special Lincoln Square District (1993): Initial project using physical, photoreal models, a moving optical prob and robotics system to visualize dynamically and side by side the zoning alternatives.
ESC/New School for Social Research (1991): The J.M. Kaplan Fund, the Charles Revson Foundation, and the Andy Warhol Foundation established the Environmental Simulation Center at the New School where the ESC would function as an honest broker and not take positions on what it models in NYC. Using advanced simulation and information technology, the ESC was uniquely qualified to create a neutral setting for the protagonists to reach consensus on contentious land-use issues.
Given the limited capacity of computers in 1992 to do “real-time” 3D simulation, the ESC initial simulation technology employed an optical probe on a gantry powered by robotics software and photo-real physical modes for the protagonists to experience alternatives while moving along the sidewalk